Trajectory Vector Field node to constrain the trajectory of Characters to a Vector FieldĮdit Trajectory node to edit the trajectory of characters Ground Adaptation node to edit the ground adaptation mode Look At to make characters look at a given pointīlindData to edit the blind data values (like blend shapes) Rig node to import the Simulation Cache as a keyframed Maya skeleton and allow to edit curves Posture node to edit the orientation of Character Bones Set Frame to set the frame data to use for charactersįrame Offset node to offset Simulation Caches for charactersįrame Warp node to warp Simulation Caches for characters Unkill node to restore characters to the viewport and the rendering Kill node to remove characters from the viewport and the rendering SnapTo node to duplicate characters and snap them on Population Tool slots Rotate node to rotate character's orientationsįace to to make characters face toward a given pointĮxpand node to scale distance between characters Translate node to translate character's positions Group node to organize layout in sub graphs Note node to add a note in the layout graph Simply drag and drop them from the Layout Node Library to the layout graph edition panel. This panel display the list of layout nodes that you can use to build your layout graph. This button is not displayed if the Layout Editor found a valid lite license. Any file saved from this session will become marked with PLE. The PLE indicator indicates that the Layout Editor is currently open with PLE license only. Open the Simulation Cache Entity InspectorĮnable/Disable the Attribute Editor panel Zoom the Layout Graph Edition panel view to the real size Synchronize selection with the DCC toggle buttonįrame the Layout Graph Edition panel view to see all nodesįrame the Layout Graph Edition panel view to see the current selection Save As Simulation Cache Layout file (.gscl) with the Deformation Layers added to the Layout Operations Panel for every Crowd Field of every Simulation Cache Proxy in the scene Save Simulation Cache Layout file (.gscl) with the Deformation Layers added to the Layout Operations Panel for every Crowd Field of every Simulation Cache Proxy in the scene Open a layout file in a new tab in the layout graph edition panelĬlear the current tab in the layout graph edition panel Open a new tab in the layout graph edition panel The Simulation Cache Layout Editor displays the information about the deformation applied to a Simulation Cache Proxy node. scripts/glm/layout/layoutEditorStandAlone.py
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